The Blood of Dawnwalker
ROLE-PLAYING (RPG)ADVENTURE

The Blood of Dawnwalker

Sep 3, 2026·Rebel Wolves

About this game

There's something genuinely reassuring about a game when you look at who's behind it. I love dark fantasy RPGs, and when I found out The Blood of Dawnwalker was being made by people who worked on The Witcher 3 - one of the greatest RPGs ever made - I was immediately sold. This is exactly the kind of project I get excited about, and everything that's been shown so far suggests it could be something really special. The game has been developed by Rebel Wolves, a studio founded by former CD Projekt Red talent who worked on popular titles like The Witcher 3 and Cyberpunk 2077. More specifically, the studio was co-founded by Konrad Tomaszkiewicz, director of The Witcher 3: Wild Hunt. That pedigree alone sets expectations high - and from what's been revealed, Rebel Wolves seems fully aware of that pressure and ready to meet it. The Blood of Dawnwalker is set for release on September 3, 2026, confirmed by Rebel Wolves and Bandai Namco during a Road to Launch stream, available on PC, PS5, and Xbox Series X/S. GamesRadar+ You play as Coen, a young man turned into a Dawnwalker - forever treading the line between the world of day and the realm of night. Not fully human, not entirely a vampire, you have 30 days and nights to save your family or swear revenge on your sire and destroy everyone standing in your way. The antagonist is Brencis, a centuries-old vampire and former Roman senator, which is a fascinating detail - the idea of an ancient political survivor from the Roman Empire now ruling a medieval vampire kingdom gives the world a real sense of deep, lived-in history. What really sets the game apart mechanically is the day/night duality system. Coen exists between two worlds - human during the day and vampire at night - with each form offering distinct skills and abilities, and most quests able to be approached during either, creating significantly different experiences. During the day, Coen fights as a grim medieval swordsman with directional blocks, executions, and hex-style magic. At night, he leans into vampiric abilities like wall running, Shadowstep, and brutal claw and bite attacks. Then there's the "narrative sandbox" concept, which might be the most intriguing design choice of the whole game. Time is a resource, and with each quest progressing its passage, it's impossible to complete all stories and arcs before the deadline - making each playthrough unique. Storylines can be pursued in any order, ignored, or even missed entirely. Characters can live or die based on your decisions, with their presence - or absence - shifting the direction of events. The game is described as the first chapter of Rebel Wolves' brand new role-playing saga, which suggests this is the beginning of something much larger. For fans of story-rich, choice-driven RPGs built by people who genuinely know how to make them - this is one to watch very closely. Pure Xbox

Trailer

Screenshots

Similar games